A physically-based 3D offline renderer written in C++17, supporting various kinds of light transport algorithms and material models.
Originally developed in 2019 for course assignments, Cadise is now my primary personal project and is still in development.
A 2D puzzle game containing survival elements made with Unity.
Developed in 2018 for the course team project, in collaboration with Da-Chung Yi, Shih-Wei Huang, and Liang-Han Lin.