Portfolio

Personal Projects


Cadise Renderer

A physically-based 3D offline renderer written in C++17, supporting various kinds of light transport algorithms and material models.

Originally developed in 2019 for course assignments, Cadise is now my primary personal project and is still in development.

Loster

A 2D puzzle game containing survival elements made with Unity.

Developed in 2018 for the course team project, in collaboration with Da-Chung Yi, Shih-Wei Huang, and Liang-Han Lin.