Implemented various UI systems in collaboration with designers and artists
Implemented gameplay features on character skill systems and battle flow systems
TA of Interactive Computer Graphics (Spring 2020)
Developed and graded assignments, held office hours, maintained the course website, etc
Processed facial and body motion capture data and integrated into Unity
Designed and built the mobile application of facial motion capture with Unity for recording and Live streaming
Advisor: Prof. Ming Ouhyoung; Communications and Multimedia Lab (CMLab)
Research topics: physically-based rendering, path guiding